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What Does Dust 514 Mean for Gaming?

 
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Kuvew



Joined: 27 Apr 2015
Posts: 1

PostPosted: Mon Apr 27, 2015 8:31 am    Post subject: What Does Dust 514 Mean for Gaming? Reply with quote

It's been a few hours now since CCP took to the stage during the Sony presentation at this years E3 conference, confirming hints and rumours that the veteran MMO developer will be releasing their new MMOFPS - Dust 514 - exclusively on the PlayStation 3 in Spring 2012. A game like this however wouldn't be a major announcement to the many FPSers and MMOers out there if it were not for the integration CCP is aiming for between Dust 514 and Eve Online. It is that integration that could see Dust 514 being one of the most evolutionary titles in gaming history, ensuring its success in two very competitive and cut-throat genres.

Developers have attempted console-PC cross-platform integration before. Cryptic Studios attempted to sell Champions Online on the basis that it would see release on the PC and the XBox 360, allowing console and PC gamers to play together on the same servers as equals. And who can forget Funcom touting Age of Conan on the XBox 360 as a major selling point of the title back in 2008? Neither console versions managed to see the light of day. Of course Champions Online and Age of Conan were not the first MMOs to attempt to bind console and PC gamers together in unity; Final Fantasy XI famously released on the XBox 360 in 2006 becoming the first game of war online hack to launch a successful cross-platform service. Sadly for Square Enix it did not improve the "unsatisfactory" subscription numbers despite occupying the Top 10 Most Played list on XBox Live for a short while.

To the outside observer like myself it seems that cross-platform gaming - specifically console-PC gaming - has been marred by bureaucracy and greed, as well as a persistent perception from gamers that the two distinct cultures cannot co-exist peacefully in a meaningful way. Once upon a time that may have been a valid observation but in today's multi-genre, multi-platform market it most certainly isn't. Largely the same titles doing well on consoles are doing well on PCs and vice versa. Despite gamers feeling that the two communities cannot exist in the same environment, there is no valid reason consoles and PCs cannot offer inclusive experiences that allow the two crowds to interact beyond the forums and websites that serve as the theatres of the platform war.
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